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procedural textures

Zellige eight-point star and cross tiles

Generate tileable PBR maps of the eight-point star and cross tessellation in handmade zellige: stars and pointed crosses with grout, steep chipped cut edges, uneven glossy glaze with pinholes and per-piece colour. Use for Moroccan and Andalusian walls, fountains, floors and backsplashes.

Recorded render of Zellige eight-point star and cross tiles

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • blender_material.py
  • component.json
  • material.tres
  • pngio.py
  • preview.png
  • test_package.py
  • texkit.py
  • verification/native.json
  • zellige_star_tiles.py

How it works

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
stars_across, colour_mode, grout_width, grout_depth, edge_cut, glaze_unevenness, pinholes, chipping and 4 more
Presets
default, emerald_white, honey_terracotta, souk_mix
Tileable
yes
Command line
python zellige_star_tiles.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Recorded checks

godot 4.7.2.stable.official.ed1daf0bf

  • command_line_generates_declared_maps
  • maps_decode
  • maps_have_declared_size_and_channels
  • maps_tile_without_a_seam
  • normal_vectors_unit_length_facing_out
  • maps_carry_detail
  • godot_imports_the_maps
  • godot_material_template_loads_every_map
  • godot_compatibility_render
  • capture_shows_the_textured_surface
  • blender_builds_the_material

Limits to consider

One layout only: stars sized to meet tip to tip, so the crosses have pointed arms; other star proportions and larger girih patterns are out of scope. Glaze thickness, pinholes and chips are noise-driven approximations; the glaze is opaque colour with no depth or crazing. Colours are artistic. Occlusion is a blurred-height estimate, not ray traced.