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blender tools

Studio gradient world with a horizon band

Build a world that blends ground, horizon and zenith colours by the elevation of the view direction, with an adjustable horizon height and band softness and a separate backdrop strength for the camera. Use it for clean studio renders and stylized skies.

Recorded render of Studio gradient world with a horizon band

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • component.json
  • graphcheck.py
  • meshcheck.py
  • preview.png
  • test_package.py
  • test_world_gradient_studio.py
  • verification/native.json
  • world_gradient_studio.py

How it works

Operator
baltor.world_gradient_studio
Parameters
ground_color, horizon_color, zenith_color, horizon_height, softness, strength, camera_strength
Result
A world named Baltor Gradient Studio set as the scene world.
Blender
4.2 or later
Axes
Blender Z up, -Y forward
Units
metres

Recorded checks

blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 02:12:34)

  • addon_install_and_enable
  • operator_runs_with_defaults
  • blender_data_matches_core
  • addon_disable_unregisters
  • script_mode_runs
  • clean_reopen_addon_file
  • clean_reopen_script_file
  • gltf_separate_export
  • engine_output_clean

Limits to consider

A smooth three-colour gradient: no sun, clouds or image detail, so it gives soft light without shadows from a direction. The camera strength uses the Light Path node, which EEVEE honours only partly. Rendered here with Cycles CPU only. Verified in Blender 5.2.1; written for the 4.2 API.