
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngtest_package.pyverification/native.jsonwood_rings.gdshader
How it works
- Shader type
- spatial
- Parameters
- early_wood (vec4 = 0.78, 0.56, 0.34, 1), late_wood (vec4 = 0.45, 0.26, 0.13, 1), ring_density (float = 18), ring_sharpness (float = 0.7), distortion (float = 0.6), grain_density (float = 140), grain_strength (float = 0.25), axis_tilt_degrees (float = 4) and 1 more
- Use it on
- A mesh whose object Z axis runs along the grain (rotate the node to change it).
- Result
- A plank with arched grain on top and a log end showing concentric growth rings.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/wood_rings/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Solid texture in object space: scaling the object scales the rings. No knots, pores or normal relief. Rings are centred on the object origin; offset the mesh to move the pith.