โ† All examples

procedural textures

Wood floor planks

Generate tileable PBR maps of wood floor or deck boards with staggered joints, growth-ring grain that forms cathedral arches, knots and per-board tone. Use for floors, decks, walls and furniture panels.

Recorded render of Wood floor planks

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • blender_material.py
  • component.json
  • material.tres
  • pngio.py
  • preview.png
  • test_package.py
  • texkit.py
  • verification/native.json
  • wood_planks.py

How it works

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
board_rows, boards_per_row, gap, ring_density, ring_contrast, knots, board_variation, gloss and 4 more
Presets
default, walnut, knotty_pine, weathered_grey, white_oak_strip
Tileable
yes
Command line
python wood_planks.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Recorded checks

godot 4.7.2.stable.official.ed1daf0bf

  • command_line_generates_declared_maps
  • maps_decode
  • maps_have_declared_size_and_channels
  • maps_tile_without_a_seam
  • normal_vectors_unit_length_facing_out
  • maps_carry_detail
  • godot_imports_the_maps
  • godot_material_template_loads_every_map
  • godot_compatibility_render
  • capture_shows_the_textured_surface
  • blender_builds_the_material

Limits to consider

Grain comes from a geometric ring model with noise, not from wood anatomy; there is no ray fleck, figure or end grain. Boards run along the tile width only. Knots are simple ring distortions with a dark core. Occlusion is a blurred-height estimate.