
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonmaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.jsonwood_planks.py
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- board_rows, boards_per_row, gap, ring_density, ring_contrast, knots, board_variation, gloss and 4 more
- Presets
- default, walnut, knotty_pine, weathered_grey, white_oak_strip
- Tileable
- yes
- Command line
- python wood_planks.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Grain comes from a geometric ring model with noise, not from wood anatomy; there is no ray fleck, figure or end grain. Boards run along the tile width only. Knots are simple ring distortions with a dark core. Occlusion is a blurred-height estimate.