โ† All examples

procedural textures

End-grain wood blocks

Generate tileable PBR maps of end-grain wood blocks, as in a butcher block or end-grain parquet: rings around each block's pith, medullary rays, radial checks and glue lines. Use for cutting boards, workbenches and block floors.

Recorded render of End-grain wood blocks

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • blender_material.py
  • component.json
  • material.tres
  • pngio.py
  • preview.png
  • test_package.py
  • texkit.py
  • verification/native.json
  • wood_end_grain_blocks.py

How it works

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
blocks_across, stagger, ring_density, ring_contrast, rays, checks, glue_line, block_variation and 3 more
Presets
default, walnut_staggered, mixed_hardwood, rough_pine
Tileable
yes
Command line
python wood_end_grain_blocks.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Recorded checks

godot 4.7.2.stable.official.ed1daf0bf

  • command_line_generates_declared_maps
  • maps_decode
  • maps_have_declared_size_and_channels
  • maps_tile_without_a_seam
  • normal_vectors_unit_length_facing_out
  • maps_carry_detail
  • godot_imports_the_maps
  • godot_material_template_loads_every_map
  • godot_compatibility_render
  • capture_shows_the_textured_surface
  • blender_builds_the_material

Limits to consider

Rings are circles around one pith per block with noise, a simplification of real growth. Blocks are square and aligned to the tile. Checks are straight radial cracks. Occlusion is a blurred-height estimate.