
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngtest_package.pyverification/native.jsonwet_puddles.gdshader
How it works
- Shader type
- spatial
- Parameters
- stone_color (vec4 = 0.5, 0.46, 0.42, 1), grout_color (vec4 = 0.22, 0.2, 0.18, 1), stone_scale (float = 7), grout_width (float = 0.08), wetness (float = 0.6), puddle_amount (float = 0.45), puddle_scale (float = 0.8), puddle_tint (vec4 = 0.16, 0.17, 0.19, 1) and 3 more
- Use it on
- A horizontal surface; the pattern uses world X and Z.
- Result
- Dark glossy cobblestones with flat reflective puddles that ripple under falling drops.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/wet_puddles/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Puddles are flat colour with sky and sun reflections only; scene reflections need a ReflectionProbe or screen-space reflections (Forward+). Ripples are a normal-map effect; the surface is not displaced. Designed for horizontal ground: walls get stretched stones.