
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngtest_package.pyvelvet_sheen.gdshaderverification/native.json
How it works
- Shader type
- spatial
- Parameters
- core_color (vec4 = 0.35, 0.03, 0.12, 1), sheen_color (vec4 = 1, 0.55, 0.7, 1), sheen_power (float = 2.2), sheen_strength (float = 1.2), back_scatter (float = 0.5), diffuse_softness (float = 0.5), fiber_noise (float = 0.15)
- Result
- Deep raspberry velvet shapes with pink, glowing edges where the surface turns away.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/velvet_sheen/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Empirical lighting, not a microfibre model; not energy conserving. Sheen also appears on surfaces facing away from the light at grazing angles through the back-scatter term. Environment light adds a plain term.