
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsonexample.gltfmeshkit.pypreview.pngtest_package.pyuv_sphere.pyverification/native.json
How it works
- Entry points
- uv_sphere, main
- Parameters
- radius, segments, rings
- Complexity
- O(segments * rings)
- Axes
- +Y up, metres
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
generator_runs_system_pythongenerator_runs_verifier_pythongltf_strict_structureinterpreters_agreeexample_matches_generatorgodot_headless_gltf_loadgodot_compatibility_render
Limits to consider
The seam and the pole vertices are duplicated for texture coordinates, so the mesh is closed only after welding coincident vertices. Pole triangles are thin and the faces are not equal in area; use an icosphere or a cube sphere for even tessellation. The polygon volume and area are below the true sphere's and approach them as segments and rings grow.