
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngtest_package.pytunnel_polar_2d.gdshaderverification/native.json
How it works
- Shader type
- canvas_item
- Parameters
- color_a (vec4 = 0.95, 0.4, 0.2, 1), color_b (vec4 = 0.15, 0.1, 0.35, 1), speed (float = 1.2), twist (float = 0.3), segments (int = 12), depth_rings (float = 6), fog (float = 1.4), center_x (float = 0) and 1 more
- Use it on
- A ColorRect (or any CanvasItem) sized to the area to fill; UVs span 0 to 1 across it.
- Result
- An orange and purple checkered tunnel rushing toward the viewer into darkness.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/tunnel_polar_2d/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
The pattern pinches at the vanishing point; the fade hides it. Checkers alias near the centre without mipmapped textures.