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procedural textures

Truchet tiles: arcs, mazes and split triangles

Generate tileable maps of Truchet tilings: quarter-circle arcs with a consistent two-colour fill, random diagonal mazes or half-square triangles, as raised glaze, printed lines, metal inlay or cement tiles. Use for decorative floors, wall tiles, inlaid furniture, wallpaper and game backgrounds.

Recorded render of Truchet tiles: arcs, mazes and split triangles

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • blender_material.py
  • component.json
  • material.tres
  • pngio.py
  • preview.png
  • test_package.py
  • texkit.py
  • truchet_tiles.py
  • verification/native.json

How it works

Entry point
generate
Maps
albedo, normal, roughness, metallic, height, ao
Parameters
style, cells, line_width, order, fill, relief, metal_lines, hue_shift and 2 more
Presets
default, maze_print, brass_inlay, triangle_floor
Tileable
yes
Command line
python truchet_tiles.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Recorded checks

godot 4.7.2.stable.official.ed1daf0bf

  • command_line_generates_declared_maps
  • maps_decode
  • maps_have_declared_size_and_channels
  • maps_tile_without_a_seam
  • normal_vectors_unit_length_facing_out
  • maps_carry_detail
  • godot_imports_the_maps
  • godot_material_template_loads_every_map
  • godot_compatibility_render
  • capture_shows_the_textured_surface
  • blender_builds_the_material

Limits to consider

Three classic tile sets on a square grid; there are no multi-scale or winged tiles, and the diagonal maze has no region fill because its regions are not two-coloured by corner parity. Line relief is a rounded profile from the exact distance, with no bevel lighting or glaze pooling. The wood and cement grounds are light noise, not full wood or stone generators. Occlusion is a blurred-height estimate.