
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonmaterial.trespngio.pypreview.pngstraw_thatch.pytest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- style, courses, density, strand_width, raggedness, weathering, moss, hue_shift and 2 more
- Presets
- default, water_reed, weathered_grey, fresh_wheat
- Tileable
- yes
- Command line
- python straw_thatch.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Courses are straight horizontal bands of painted strokes; ridges, eaves, gables and decorative ridge patterns are out of scope. The slope runs down the tile (ridge at the top), so map V along the roof slope. Strands are straight capsules with a z-buffer, not bent fibres, and the moss is a tint with a slight lift, not modelled growth. Strand counts are fixed per course, so very thin strands at small sizes are drawn at least about a pixel wide. Occlusion is a blurred-height estimate.