What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngsprite_glitch_split.gdshadertest_package.pyverification/native.json
How it works
- Shader type
- canvas_item
- Parameters
- split (float = 0.02), slice_strength (float = 0.08), slice_count (float = 18), glitch_rate (float = 8), glitch_share (float = 0.25), band_flash (float = 0.3)
- Use it on
- A Sprite2D (or other textured CanvasItem) with transparent space around its shape, assigned to the node as usual.
- Result
- The sprite torn into shifted slices with red and blue fringes.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/sprite_glitch_split/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Displacement stays inside the texture rectangle. Glitch timing is global (all sprites with the material glitch together).