
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsonexample.gltffourd.pypreview.pngslice_morph_animation.pytest_package.pyverification/native.json
How it works
- Entry points
- make_polytope, direction_vector, tetrahedra, build, positions_at, mesh_measures, exact_measures, morph_error and 6 more
- Outputs
- example.gltf
- Coordinates
- slice points in the hyperplane's own x, y, z (fourd.hyperplane_basis; for the normal (0,0,0,1) these are x, y, z), Godot/glTF +Y up
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
cli_rebuilds_examplegltf_structure_examplecli_example_runscli_example_gltf_structuregodot_loads_examplegodot_loads_cli_16cell_slicespreview_render
Limits to consider
Convex polytopes with planar cells only (the four built in). Where vertex heights tie, a slice corner jumps between two coincident positions inside a 1 ms keyframe pair; the drawn shape does not change there. The mesh holds degenerate zero-area triangles for parts of cells the hyperplane has not reached. The slice frame (hyperplane basis) is fixed for the whole sweep.