
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonmaterial.trespngio.pypreview.pngscifi_hex_panels.pytest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, metallic, height, ao, emissive
- Parameters
- hexes_across, seam_width, bevel, light_share, vent_share, seam_glow, wear, hue_shift and 2 more
- Presets
- default, dark_reactor, white_lab, military_olive
- Tileable
- yes
- Command line
- python scifi_hex_panels.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
The hexagonal lattice is squashed slightly to repeat on a square tile: about 1 percent for 7, 12, 14, 19 or 26 hexagons across, up to 15 percent for 3, 4 or 6. Panel types are chosen at random, with no hierarchy of large and small panels. Lights and glowing seams are emissive colour, not light sources. Occlusion is a blurred-height estimate, not ray traced.