
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsonexample.gltffourd.pypreview.pngschlegel_diagram.pytest_package.pyverification/native.json
How it works
- Entry points
- load_polytope, eye_point, project, outer_faces, inside_outer_cell, depth, meshes, export and 3 more
- Outputs
- example.gltf
- Coordinates
- 3D coordinates in the chosen cell's hyperplane basis, origin at the cell centroid; Godot/glTF +Y up
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
cli_rebuilds_examplegltf_structure_examplecli_example_runscli_example_gltf_structuregodot_loads_examplegodot_loads_cli_schlegel_120cellpreview_render
Limits to consider
The polytope must be convex and its record must list cells (the eye position is computed from the cell hyperplanes). The eye sits halfway to the nearest other cell hyperplane; other choices change the nesting depth but not the combinatorics. LINES are one pixel wide in most viewers; the shell relies on the viewer's alpha sorting.