
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngrust_paint_chipping.gdshadertest_package.pyverification/native.json
How it works
- Shader type
- spatial
- Parameters
- paint_color (vec4 = 0.2, 0.42, 0.35, 1), metal_color (vec4 = 0.62, 0.62, 0.64, 1), rust_color (vec4 = 0.48, 0.22, 0.08, 1), rust_dark (vec4 = 0.22, 0.1, 0.05, 1), scale (float = 4), chipping (float = 0.35), rust_spread (float = 0.12), streak_amount (float = 0.5) and 1 more
- Result
- Green painted shapes with silver chipped patches ringed by rust and faint rust runs.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/rust_paint_chipping/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Wear is placed by noise, not by edges or cavities, so it does not favour corners. World-space masks slide over moving objects; switch to object space for props that move. No relief between paint and metal.