
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonmaterial.trespngio.pypreview.pngroof_tiles_clay.pytest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- profile, columns, courses, cover_width, curvature, course_step, misalignment, lichen and 7 more
- Presets
- default, red_pantiles, aged_mediterranean, glazed_jade
- Tileable
- yes
- Command line
- python roof_tiles_clay.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
The slope always runs down the tile height. Tiles are straight-sided curved profiles with no taper, ridge, hip, eaves or verge pieces, and the curvature lives in the height and normal maps only, so silhouettes stay flat without displacement. Crowns are tinted lighter and channels darker in the albedo as weathering, which reads as baked shading under strong grazing light. Lichen, moss and streaks are noise approximations. Occlusion is a blurred-height estimate, not ray traced.