
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonmaterial.trespngio.pypreview.pngriveted_plates.pytest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, metallic, height, ao
- Parameters
- plates_across, plate_rows, rivets_per_edge, rivet_size, rivet_height, paint, streaks, plate_variation and 3 more
- Presets
- default, steampunk_brass, airframe, rusty_tank
- Tileable
- yes
- Command line
- python riveted_plates.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Plates form a regular grid; real plating staggers its seams and follows frames and curvature. Rivets run in straight rows just inside each edge. Streaks always run toward the bottom of the tile. Occlusion is a blurred-height estimate, not ray traced.