
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngradar_sweep_disc.gdshadertest_package.pyverification/native.json
How it works
- Shader type
- spatial
- Render modes
- unshaded, cull_disabled
- Parameters
- screen_color (vec4 = 0, 0.06, 0.03, 1), phosphor_color (vec4 = 0.25, 1, 0.45, 1), sweep_speed (float = 1.2), trail_angle (float = 1.8), range_rings (int = 4), spokes (int = 8), line_width (float = 0.006), blip_density (float = 0.12) and 2 more
- Use it on
- A quad or disc with UVs spanning 0 to 1. Replace the hashed blips with uniforms or a texture for real contacts.
- Result
- A dark green radar screen with rings and spokes, a bright rotating sweep and blips that light up as it passes.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/radar_sweep_disc/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Blips are decorative hash positions, not data. Thin lines alias when the display is small on screen. Unlit, so it ignores scene lighting.