
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsonexample.gltfmeshkit.pypreview.pngprofile_sweep.pytest_package.pyverification/native.json
How it works
- Entry points
- demo_profile, demo_path, sweep, build, main
- Parameters
- profile, path, end_scale, twist, steps
- Complexity
- O(path points * profile points)
- Axes
- +Y up, metres
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
generator_runs_system_pythongenerator_runs_verifier_pythongltf_strict_structureinterpreters_agreeexample_matches_generatorgodot_headless_gltf_loadgodot_compatibility_render
Limits to consider
The profile must be a simple polygon; tight bends with a large profile fold the walls through each other (not detected). Twisted walls are non-planar quads split along their shorter diagonal. Frames are transported by the turn between tangents (first order), so very coarse paths drift.