
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonmaterial.tresplaster_stucco.pypngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- style, density, feature_size, relief, tone_variation, hue_shift, saturation, brightness
- Presets
- default, venetian_terracotta, venetian_grey, sand_lime, heavy_knockdown
- Tileable
- yes
- Command line
- python plaster_stucco.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Each finish is an approximation: knockdown blobs are flattened stamps, Venetian layers are translucent ellipse swaths, and sand float arcs are drawn strokes. Paint and lime colour are uniform apart from these effects. Occlusion is a blurred-height estimate.