
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.tresplasma_sine_2d.gdshaderpreview.pngtest_package.pyverification/native.json
How it works
- Shader type
- canvas_item
- Parameters
- scale (float = 8), speed (float = 1), palette_offset (vec4 = 0.5, 0.5, 0.5, 1), palette_amplitude (vec4 = 0.5, 0.5, 0.5, 1), palette_frequency (vec4 = 1, 1, 1, 1), palette_phase (vec4 = 0, 0.33, 0.67, 1), cycle_speed (float = 0.15), color_steps (int = 0)
- Use it on
- A ColorRect (or any CanvasItem) sized to the area to fill; UVs span 0 to 1 across it.
- Result
- Smoothly flowing rainbow bands that swirl around a wandering centre.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/plasma_sine_2d/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Pure function of position and time: no texture detail. Palette parameters outside 0..1 can clip.