What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonmaterial.trespixel_wood_planks.pypngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- art_pixels, planks, boards_per_row, grain, waviness, knots, nails, relief and 3 more
- Presets
- default, dark_walnut, pale_birch, weathered_grey
- Tileable
- yes
- Command line
- python pixel_wood_planks.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Stylized pixel art, not a physically based wood: grain is a pattern of one-pixel lines rather than growth rings, and the light from the top left is baked into the edge colours. Boards run across the tile only, and plank rows are limited to a quarter of the art size. Nails are single dark pixels with a highlight on tall planks. Roughness and height are values per drawn class; the normal map treats each art pixel as a flat facet. Output sizes that are not a whole multiple of art_pixels give art pixels of unequal widths. Occlusion is a blurred-height estimate posterized to eighths.