
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonmaterial.trespenny_round_mosaic.pypngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- columns, packing, pattern, gap, dome, handmade, grout_depth, accent_share and 6 more
- Presets
- default, salt_pepper, sage_blend, porcelain_grid
- Tileable
- yes
- Command line
- python penny_round_mosaic.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Rounds are discs with a bullnose edge and a domed face; mesh-backed sheet seams, cut rounds at walls and glaze crazing are not modelled. In hexagonal packing the even row count squashes the lattice by about 1 percent for most column counts, more for very few columns. The colour rules are random or noise-driven, not designed motifs. Occlusion is a blurred-height estimate, not ray traced.