
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespearl_sheen.gdshaderpreview.pngtest_package.pyverification/native.json
How it works
- Shader type
- spatial
- Parameters
- body_color (vec4 = 0.93, 0.9, 0.86, 1), tint_a (vec4 = 1, 0.78, 0.86, 1), tint_b (vec4 = 0.78, 1, 0.88, 1), tint_c (vec4 = 1, 0.92, 0.7, 1), orient_strength (float = 0.55), orient_bands (float = 1.6), satin_roughness (float = 0.32), inner_glow (float = 0.12) and 2 more
- Result
- Creamy white spheres with soft pastel colour rings and a satin highlight.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/pearl_sheen/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
An artistic angle-based tint, not interference optics (see `thin_film_iridescence` for that). The colour rings are centred on the view, so they move with the camera. Emission keeps a glow even in darkness.