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Pebbled leather material with creases

Build a leather node material from one Voronoi pattern read twice: distance to the cell edge for sunken creases and distance to the centre for domed pebbles, with darker rougher creases, tone noise and a light sheen. Use it for bags, shoes, seats, belts and book covers.

Recorded render of Pebbled leather material with creases

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • component.json
  • graphcheck.py
  • material_leather_grain.py
  • meshcheck.py
  • preview.png
  • test_material_leather_grain.py
  • test_package.py
  • verification/native.json

How it works

Operator
baltor.material_leather_grain
Parameters
material_name, leather_color, crease_color, grain_scale, crease_width, bump, roughness, assign
Result
One material with a node tree; assigned to the active object.
Blender
4.2 or later
Axes
Blender Z up, -Y forward
Units
metres

Recorded checks

blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 02:12:34)

  • addon_install_and_enable
  • operator_runs_with_defaults
  • blender_data_matches_core
  • addon_disable_unregisters
  • script_mode_runs
  • clean_reopen_addon_file
  • clean_reopen_script_file
  • gltf_separate_export
  • engine_output_clean

Limits to consider

An even pebble grain only; no stitching, wrinkles from use, scratches or pore detail. Object coordinates tie the grain size to the object's scale, so scaled objects need a matching grain scale. The bump is subtle at a distance. Rendered here with Cycles CPU only. Verified in Blender 5.2.1; written for the 4.2 API.