
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsongraphcheck.pymaterial_hologram.pymeshcheck.pypreview.pngtest_material_hologram.pytest_package.pyverification/native.json
How it works
- Operator
- baltor.material_hologram
- Parameters
- material_name, color, line_density, line_width, rim, glitch, brightness, assign
- Result
- One transparent emissive material; assigned to the active object.
- Blender
- 4.2 or later
- Axes
- Blender Z up, -Y forward
- Units
- metres
Recorded checks
blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 02:12:34)
addon_install_and_enableoperator_runs_with_defaultsblender_data_matches_coreaddon_disable_unregistersscript_mode_runsclean_reopen_addon_fileclean_reopen_script_filegltf_separate_exportengine_output_clean
Limits to consider
Static: scanlines and glitches do not move unless you animate the mapping or a value. Lines follow world Z, so they stay horizontal when the object rotates. Transparency through a Transparent BSDF costs extra samples; EEVEE needs blended or dithered render settings. Rendered here with Cycles CPU only. Verified in Blender 5.2.1; written for the 4.2 API.