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Glazed ceramic tile material with bevelled edges

Build a square tile node material from math nodes: grout lines, rounded tile edges by bump, a glossy glaze whose colour varies per tile from a cell hash, and rough grout. Use it for kitchens, bathrooms, pools and floors.

Recorded render of Glazed ceramic tile material with bevelled edges

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • component.json
  • graphcheck.py
  • material_ceramic_tile.py
  • meshcheck.py
  • preview.png
  • test_material_ceramic_tile.py
  • test_package.py
  • verification/native.json

How it works

Operator
baltor.material_ceramic_tile
Parameters
material_name, orientation, tile_size, grout_width, bevel, glaze_a, glaze_b, grout_color and 2 more
Result
One material with a node tree; assigned to the active object.
Blender
4.2 or later
Axes
Blender Z up, -Y forward
Units
metres

Recorded checks

blender 5.2.1 LTS (hash 9e2066aef7ef built 2026-08-25 02:12:34)

  • addon_install_and_enable
  • operator_runs_with_defaults
  • blender_data_matches_core
  • addon_disable_unregisters
  • script_mode_runs
  • clean_reopen_addon_file
  • clean_reopen_script_file
  • gltf_separate_export
  • engine_output_clean

Limits to consider

Square grid tiles only; no offset, herringbone or hexagonal layouts (see the tiled floor generator for geometry layouts). The bevel is a bump effect, not geometry. Colour variation is a mix of two glaze colours per tile, not crackle or pooling. Rendered here with Cycles CPU only. Verified in Blender 5.2.1; written for the 4.2 API.