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procedural textures

Interlocking concrete pavers: zigzag, dogbone, wavy

Generate tileable PBR maps of interlocking concrete pavers in stretcher bond whose curved sides mate exactly: zigzag, dogbone (I shape) or wavy, with chamfers, sand joints, exposed aggregate, tumbled edges and per-paver colour blends. Use for driveways, plazas, sidewalks and parking areas.

Recorded render of Interlocking concrete pavers: zigzag, dogbone, wavy

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • blender_material.py
  • component.json
  • interlocking_pavers.py
  • material.tres
  • pngio.py
  • preview.png
  • test_package.py
  • texkit.py
  • verification/native.json

How it works

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
shape, pavers_per_row, amplitude, joint_width, chamfer, joint_fill, aggregate, tumbling and 4 more
Presets
default, red_dogbone, charcoal_wavy, tumbled_blend
Tileable
yes
Command line
python interlocking_pavers.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Recorded checks

godot 4.7.2.stable.official.ed1daf0bf

  • command_line_generates_declared_maps
  • maps_decode
  • maps_have_declared_size_and_channels
  • maps_tile_without_a_seam
  • normal_vectors_unit_length_facing_out
  • maps_carry_detail
  • godot_imports_the_maps
  • godot_material_template_loads_every_map
  • godot_compatibility_render
  • capture_shows_the_textured_surface
  • blender_builds_the_material

Limits to consider

Pavers are laid in stretcher bond only; herringbone and basket layouts of interlocking shapes are out of scope. Paver ends are straight and the curved sides follow one periodic curve, a simplification of real paver catalogues. Aggregate, stains and chips are noise approximations. Occlusion is a blurred-height estimate, not ray traced.