
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonhexagon_tiles.pymaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- columns, pattern, grout_width, grout_depth, bevel, pillow, glaze_waviness, chipping and 6 more
- Presets
- default, black_white_flowers, terracotta_pavers, mint_rows, ocean_blend
- Tileable
- yes
- Command line
- python hexagon_tiles.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
A square tile holds an even number of hexagon rows, so hexagons are squashed or stretched by up to 4 percent for 5 columns and about 1 percent for 7, 12, 14 or 19 columns (15 percent for 3, 4 or 6). Glaze is opaque colour with a low roughness; there is no crazing, transparency or depth in the glaze. Flowers are dropped greedily in a seeded order, so their spacing is irregular. Occlusion is a blurred-height estimate, not ray traced.