
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonhalftone_print.pymaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- lines, design_scale, misregister, dot_gain, yellowing, fibres, hue_shift, saturation and 1 more
- Presets
- default, comic_dots, newsprint_mono, riso_duotone
- Tileable
- yes
- Command line
- python halftone_print.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Amplitude-modulated round dots only: no stochastic, line or elliptical screens. Screen angles are rounded to whole-number lattice vectors so the screen repeats, which moves them by up to a few degrees from the nominal angle at low line counts. The separation is a simple grey-component replacement without colour management or ink limits, inks multiply as ideal transparent filters, and dot gain is a curve rather than ink spreading. The printed design is procedural noise, not artwork. Fine screens alias below about four pixels per dot row.