
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscngooch_cool_warm.gdshaderinspect_shader.pymaterial.trespreview.pngtest_package.pyverification/native.json
How it works
- Shader type
- spatial
- Parameters
- surface_color (vec4 = 0.72, 0.66, 0.58, 1), cool_color (vec4 = 0.08, 0.16, 0.55, 1), warm_color (vec4 = 0.62, 0.48, 0.08, 1), cool_mix (float = 0.25), warm_mix (float = 0.5), highlight_strength (float = 0.7), shininess (float = 48), edge_darkening (float = 0.7) and 1 more
- Result
- A mesh in blue to yellow shading with a white highlight and darkened outline band.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/gooch_cool_warm/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Non-photorealistic. Shadows from other objects are not darkened (Gooch shading ignores cast shadows except in the highlight); environment ambient light adds a uniform term. Edge darkening is a facing-ratio approximation: flat faces seen edge-on darken entirely.