What this component contains
ATTRIBUTION.mdLICENSEREADME.mdbaltor_test.gdcomponent.jsonglider_flight_3d.gdinspect_gdscript.pyrun_tests.gdtest_package.pytests/test_glider_flight_3d.gdverification/native.json
How it works
- Class
- BaltorGlider, extends Node3D
- Methods
- set_controls(pitch_input: float, roll_input: float) -> void; sink_rate(speed: float) -> float; get_speed() -> float; set_speed(speed: float) -> void; get_heading_degrees() -> float; get_pitch_degrees() -> float; get_roll_degrees() -> float; is_stalled() -> bool; and 2 more
- Signals
- stalled, recovered
- Exports
- start_speed, best_glide_speed, min_sink_rate, drag, stall_speed, stall_dive_degrees, pitch_rate_degrees, roll_rate_degrees and 5 more
- Placement
- res://baltor/godot_components/glider_flight_3d/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
godot_parse_check_onlygodot_gdscript_testsgodot_tests_reject_gutted_componentgodot_editor_importgodot_contract_reflectiongodot_readme_usage_compiles
Limits to consider
Arcade model, not physically based aerodynamics: no wind, thermals, collisions, angle of attack or side slip. Moves the node directly (not a physics body). Verified with Godot 4.7.2 headless; written against the Godot 4.3 API.