
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonfish_scales.pymaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, metallic, height, ao
- Parameters
- columns, exposure, circuli, radii, edge_pigment, iridescence, pattern, gloss and 3 more
- Presets
- default, koi_kohaku, carp_bronze, trout_spotted
- Tileable
- yes
- Command line
- python fish_scales.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Scales are round discs of one size in regular offset rows; the lateral line, fins, the change of scale size along the body and ctenoid spines are out of scope. The head is toward the top of the tile. The sheen is a hue turning across each scale, a stylized stand-in for thin-film reflection that does not change with view angle. Patches and spots are noise fields sampled once per scale. Growth rings fade out where they would be finer than a couple of pixels. Occlusion is a blurred-height estimate.