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procedural textures

Encaustic cement tiles with symmetric inlay motifs

Generate tileable PBR maps of encaustic cement tiles: inlaid colour motifs with the eightfold symmetry of the square (stars, florals, nested geometry, rosettes in frames) whose edge shapes join across tiles, on matte cement with pores and wear. Use for kitchens, bathrooms and cafe floors.

Recorded render of Encaustic cement tiles with symmetric inlay motifs

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • blender_material.py
  • component.json
  • encaustic_cement_tiles.py
  • material.tres
  • pngio.py
  • preview.png
  • test_package.py
  • texkit.py
  • verification/native.json

How it works

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
tiles_across, family, motif_variant, joint_width, edge_softness, wear, pores, colour_variation and 3 more
Presets
default, blue_floral, geometric_mono, rosette_border
Tileable
yes
Command line
python encaustic_cement_tiles.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Recorded checks

godot 4.7.2.stable.official.ed1daf0bf

  • command_line_generates_declared_maps
  • maps_decode
  • maps_have_declared_size_and_channels
  • maps_tile_without_a_seam
  • normal_vectors_unit_length_facing_out
  • maps_carry_detail
  • godot_imports_the_maps
  • godot_material_template_loads_every_map
  • godot_compatibility_render
  • capture_shows_the_textured_surface
  • blender_builds_the_material

Limits to consider

Motifs come from four families of simple shapes (stars, discs, rings, petals, squares, diamonds, frames) varied by motif_variant; free-form floral drawing and real catalogue patterns are out of scope. Every tile carries the same motif, so layouts that rotate or alternate tiles are not produced. Inlay colours are flat with softened boundaries; wear and pores are noise approximations. Occlusion is a blurred-height estimate, not ray traced.