
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonencaustic_cement_tiles.pymaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- tiles_across, family, motif_variant, joint_width, edge_softness, wear, pores, colour_variation and 3 more
- Presets
- default, blue_floral, geometric_mono, rosette_border
- Tileable
- yes
- Command line
- python encaustic_cement_tiles.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Motifs come from four families of simple shapes (stars, discs, rings, petals, squares, diamonds, frames) varied by motif_variant; free-form floral drawing and real catalogue patterns are out of scope. Every tile carries the same motif, so layouts that rotate or alternate tiles are not produced. Inlay colours are flat with softened boundaries; wear and pores are noise approximations. Occlusion is a blurred-height estimate, not ray traced.