
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondelaunay_bowyer_watson.pyexample.gltfmeshkit.pypreview.pngtest_package.pyverification/native.json
How it works
- Entry points
- delaunay, random_points, triangulation_mesh, build, main
- Parameters
- count, layout, seed
- Complexity
- O(n^2)
- Axes
- +Y up, metres; 2D (x, y) maps to (x, 0, -y)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
generator_runs_system_pythongenerator_runs_verifier_pythongltf_strict_structureinterpreters_agreeexample_matches_generatorgodot_headless_gltf_loadgodot_compatibility_render
Limits to consider
Quadratic insertion: suited to thousands of points, not millions. Exact rational arithmetic is used only when the floating-point predicate is too close to call, which is slow for large degenerate inputs. Exact duplicate points are used once. Collinear input raises an error. No constraint edges; see a constrained triangulation for polygons with holes.