
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsondamask_wallpaper.pymaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, metallic, height, ao
- Parameters
- column_pairs, scrolls, petals, leafiness, stroke, relief, weave, hue_shift and 2 more
- Presets
- default, burgundy_gold, flocked_velvet, teal_print
- Tileable
- yes
- Command line
- python damask_wallpaper.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
The ornament is assembled from capsules and ellipses by a seeded grammar, so it is a simplified damask-like motif without the outlines, hatching and interlaced detail of a designed damask. The satin effect is approximated by crossed sine stripes in colour and roughness, not by an anisotropic weave model, and the stripes alias below about three pixels per stripe. Flock and emboss are height from a blurred mask. Occlusion is a blurred-height estimate.