
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsoncork_board.pymaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- pattern, granules, fragments, gaps, pores, pin_holes, tone_variation, sealed and 3 more
- Presets
- default, floor_tile, expanded_dark, natural_stopper
- Tileable
- yes
- Command line
- python cork_board.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Granules are two warped cellular layers with per-cell tones, an approximation of pressed cork, and the lenticels of natural cork are thresholded stretched noise. Pin holes are round dark pits with a raised rim; no pins, paper or staples are drawn. The sealed finish is a colour and roughness change without a clear-coat layer. Details finer than two pixels are dropped at small sizes. Occlusion is a blurred-height estimate, not ray traced. Colours are artistic.