
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdclouds_fbm_2d.gdshadercomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngtest_package.pyverification/native.json
How it works
- Shader type
- canvas_item
- Parameters
- sky_top (vec4 = 0.25, 0.5, 0.88, 1), sky_bottom (vec4 = 0.7, 0.85, 0.98, 1), cloud_light (vec4 = 1, 1, 1, 1), cloud_shadow (vec4 = 0.55, 0.6, 0.72, 1), coverage (float = 0.5), softness (float = 0.15), scale (float = 3), wind_speed (float = 0.03) and 2 more
- Use it on
- A ColorRect (or any CanvasItem) sized to the area to fill; UVs span 0 to 1 across it.
- Result
- A blue sky gradient with white puffy clouds shaded grey on one side.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/clouds_fbm_2d/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
One shading step, not light marching, so thick clouds lack depth. Clouds repeat with no structure at very large scales.