
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcircuit_trace_pulses.gdshadercomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngtest_package.pyverification/native.json
How it works
- Shader type
- spatial
- Parameters
- board_color (vec4 = 0.04, 0.22, 0.12, 1), copper_color (vec4 = 0.78, 0.6, 0.3, 1), pulse_color (vec4 = 0.3, 1, 0.9, 1), cells (float = 14), trace_width (float = 0.09), via_radius (float = 0.18), pulse_speed (float = 1.2), pulse_share (float = 0.45) and 1 more
- Use it on
- A mesh with UVs.
- Result
- A green board covered in copper lines, corners and rings with cyan sparks running along some lines.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/circuit_trace_pulses/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Traces are chosen per cell independently, so many end at cell borders without connecting; it reads as decoration, not a routed circuit. Thin traces alias at small sizes.