
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pychain_link_fence.pycomponent.jsonmaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, metallic, height, ao
- Parameters
- meshes_across, wire, knuckle, coating, rust, hue_shift, saturation, brightness
- Presets
- default, green_vinyl, rusty, black_heavy
- Tileable
- yes
- Command line
- python chain_link_fence.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Wires are straight diagonals with knuckles suggested by height at the crossings, not the helical twist of real woven wire. The openings need alpha scissor, and at a distance mipmapped alpha thins the mesh. Occlusion is a blurred-height estimate, not ray traced.