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procedural textures

Brick wall courses in four bonds

Generate tileable PBR maps of a brick wall in running, Flemish, English or stack bond, with recessed mortar, rounded and chipped edges and per-brick colour. Use for building walls, chimneys and garden walls.

Recorded render of Brick wall courses in four bonds

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • blender_material.py
  • brick_courses.py
  • component.json
  • material.tres
  • pngio.py
  • preview.png
  • test_package.py
  • texkit.py
  • verification/native.json

How it works

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
bond, course_pairs, bricks_per_course, mortar_width, joint_depth, bevel, chipping, colour_variation and 4 more
Presets
default, weathered, flemish_buff, english_brown, glazed_stack
Tileable
yes
Command line
python brick_courses.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Recorded checks

godot 4.7.2.stable.official.ed1daf0bf

  • command_line_generates_declared_maps
  • maps_decode
  • maps_have_declared_size_and_channels
  • maps_tile_without_a_seam
  • normal_vectors_unit_length_facing_out
  • maps_carry_detail
  • godot_imports_the_maps
  • godot_material_template_loads_every_map
  • godot_compatibility_render
  • capture_shows_the_textured_surface
  • blender_builds_the_material

Limits to consider

Bricks are flat rectangles with rounded edges; there are no corner returns, cut bricks or openings. The bond repeats every two courses, so a tile shows an even number of courses. Salt bloom, soot and chips are noise-driven approximations. Occlusion is a blurred-height estimate, not ray traced. Colours are artistic, not measured from real clay.