
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pybrick_courses.pycomponent.jsonmaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- bond, course_pairs, bricks_per_course, mortar_width, joint_depth, bevel, chipping, colour_variation and 4 more
- Presets
- default, weathered, flemish_buff, english_brown, glazed_stack
- Tileable
- yes
- Command line
- python brick_courses.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Bricks are flat rectangles with rounded edges; there are no corner returns, cut bricks or openings. The bond repeats every two courses, so a tile shows an even number of courses. Salt bloom, soot and chips are noise-driven approximations. Occlusion is a blurred-height estimate, not ray traced. Colours are artistic, not measured from real clay.