
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pybreeze_block_screen.pycomponent.jsonmaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- motif, blocks_across, frame, opening_scale, joint_width, bevel, weathering, colour_variation and 3 more
- Presets
- default, quatrefoil_cream, raw_diamond, terracotta_flower, pastel_grille
- Tileable
- yes
- Command line
- python breeze_block_screen.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
The openings are alpha cut-outs on a flat card: the block depth is only suggested by darkening near the openings and the height map, so the see-through view does not shift with the viewing angle as real block walls do. Blocks are stacked in a square grid; running bond and half blocks are out of scope. Motifs are fixed signed-distance shapes, not catalogue designs. Occlusion is a blurred-height estimate, not ray traced.