
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblueprint_schematic.gdshadercomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngtest_package.pyverification/native.json
How it works
- Shader type
- spatial
- Render modes
- unshaded, cull_disabled, depth_draw_never, shadows_disabled
- Parameters
- fill_color (vec4 = 0.08, 0.26, 0.58, 0.25), line_color (vec4 = 0.9, 0.96, 1, 1), contour_width (float = 0.25), dash_pixels (float = 10), hidden_opacity (float = 0.55), grid_size (float = 0.1), grid_opacity (float = 0.25)
- Result
- A transparent blue object drawn with white contour lines, dashed where they are behind the surface, over faint grid paper.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/blueprint_schematic/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Contour lines come from the facing ratio, so flat faces seen edge-on fill completely and creases between flat faces are not drawn. Dashes run diagonally in screen space and do not follow the curve. Not sorted against other transparent objects.