โ† All examples

procedural textures

Furrowed tree bark

Generate tileable PBR maps of tree bark with the trunk axis along the tile height: plates and furrows, interlaced ridges or stringy fibres, with cross-checks, lichen and moss. Use on tree trunks, logs and wooden props.

Recorded render of Furrowed tree bark

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • bark_furrowed.py
  • blender_material.py
  • component.json
  • material.tres
  • pngio.py
  • preview.png
  • test_package.py
  • texkit.py
  • verification/native.json

How it works

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
pattern, ridges_across, plate_length, furrow_depth, furrow_width, cross_checks, flakes, lichen and 4 more
Presets
default, pine_plates, ash_ridges, cedar_stringy, mossy_old
Tileable
yes
Command line
python bark_furrowed.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Recorded checks

godot 4.7.2.stable.official.ed1daf0bf

  • command_line_generates_declared_maps
  • maps_decode
  • maps_have_declared_size_and_channels
  • maps_tile_without_a_seam
  • normal_vectors_unit_length_facing_out
  • maps_carry_detail
  • godot_imports_the_maps
  • godot_material_template_loads_every_map
  • godot_compatibility_render
  • capture_shows_the_textured_surface
  • blender_builds_the_material

Limits to consider

Three stylized bark structures from noise and Voronoi cells; species are suggested by colour and proportion, not reproduced. The texture assumes a cylinder unwrapped along its axis, so it does not taper or bend around branches. Occlusion is a blurred-height estimate.