
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdasphalt_cracked.pyblender_material.pycomponent.jsonmaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- aggregate_size, cracks, crack_width, alligator, sealant, wear, stains, hue_shift and 2 more
- Presets
- default, fresh, alligator, sealed, coarse_chip
- Tileable
- yes
- Command line
- python asphalt_cracked.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
There are no lane markings, potholes or curbs. Cracks are random walks and fatigue cracks are Voronoi borders, approximations of real failure patterns. Aggregate stones are flat Voronoi cells. Occlusion is a blurred-height estimate.